using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;

[System.Serializable]
public class Net_Videoproduit : NetMsg
{
    public Net_Videoproduit()
    {
        OP = NetOp.Videoproduit;
    }

    public byte Success { set; get; }
    public long timestamp { set; get; }
    public string Information { set; get; }
    public int ConnectionId { set; get; }
}