using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;

[System.Serializable]
public class Net_OnCreateAccount : NetMsg
{
	public Net_OnCreateAccount()
	{
		OP = NetOp.OnCreateAccount;
	}

	public byte Success { set; get; }
	public string Information { set; get; }
	public int ConnectionId { set; get; }
}
