using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;

public static class NetOp
{
	public const int None = 0;

	public const int CreateAccount = 1;
	public const int OnCreateAccount = 2;
	public const int Lancementexperience = 3;
	public const int Notificationvoisin = 4;
	public const int Sortieveille = 5;
	public const int Deconnexionvoisin = 6;
	public const int Videoproduit = 7;
}


[System.Serializable]

public abstract class NetMsg
{
	public byte OP { set; get; }

	public NetMsg()
	{
		OP = NetOp.None;
	}
}
